notes.husk.org. scribblings by Paul Mison.

2010-03-11

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photo 22:11:44
 In pictures: The beauty of wind power
I could easily post half of this gallery. Wonderful.

In pictures: The beauty of wind power

I could easily post half of this gallery. Wonderful.

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video 13:23:00

A composite of 42 sunrises over the Exploratorium, San Francisco; part of the History of the Sky project.

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video 10:59:00

teflon:

British Telecom Advert

The white heat of technology, 1980s style.

2010-03-10

Attaining Hampstead

text 21:48:43

While researching the proper way SCREEN$ load on a Spectrum, I was distracted by somehow running across an old adventure game.

Hampstead was by Melbourne House, who put out a fair few classic text adventures in the 1980s. As the instructions put it:

Hampstead is a quest, but not for gold. The aim of it is to reach the
pinnacle of social status, and acquiring wealth is only one part of
the problem. If you wish to go up in the world you also have to gain
the admiration and respect of your fellow men, and there's more to
that than a fat bank balance.

There’s been a flickr of rediscovery in the past: Aleks Krotoski wrote about it in the Guardian Gamesblog in 2007, as did Anna Black earlier this year. Personally, I find it interesting for a few reasons. For one thing, it’s one of those games during the flowering of 8-bit home computers that tried to reflect everyday life, and perhaps even comment on them (as did Manic Miner and Skooldaze/Back to Skool). For another, there’s this comment in the Crash preview of the game:

It is different to most adventures, in that its purpose is to amuse people rather than provide a hard adventure. Indeed, the adventure is extremely simple, which the authors say is so that anyone can complete it, and so reap more enjoyment from it.

That’s a sentiment that’s getting traction again these days, at least amongst certain people I know. Perhaps I’ll even download the game and give it a go. After all, who doesn’t want a bit of Hampstead once in a while?

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photo 20:26:21
The Piccadilly Nuisance, 1818 - a cartoon protesting about traffic, featured as part of a series celebrating the black presence in Westminster.

The Piccadilly Nuisance, 1818 - a cartoon protesting about traffic, featured as part of a series celebrating the black presence in Westminster.

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photo 18:19:49
Living in London (via antimega):
People go on writing books about London because there is always more to say. London has innumerable facets and is changing all the time.

Living in London (via antimega):

People go on writing books about London because there is always more to say. London has innumerable facets and is changing all the time.

Future-O-Matic Theory Maker

text 11:26:00

With apologies to Russell:

+ + =  Theory

… on second thoughts, maybe it works better on a whiteboard. Ah well.

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photo 10:41:00
Reaching for Stars When Space Thrilled and Paranoia Ruled - an article in the New York Times on the upcoming book, “Another Science Fiction: Advertising the Space Race 1957-1962.”
There’s some great stuff in the “interactive viewer”, and unlike the Wired ads, which inspire more mirth than admiration, a lot of these are actually beautiful. I’m looking forward to getting a copy of the book.

Reaching for Stars When Space Thrilled and Paranoia Ruled - an article in the New York Times on the upcoming book, “Another Science Fiction: Advertising the Space Race 1957-1962.”

There’s some great stuff in the “interactive viewer”, and unlike the Wired ads, which inspire more mirth than admiration, a lot of these are actually beautiful. I’m looking forward to getting a copy of the book.

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photo 10:37:52
Record on a disc! from Wired ReRead, blogging ads from old issues of Wired.

Record on a disc! from Wired ReRead, blogging ads from old issues of Wired.

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photo 10:36:19
Innovation in expanding circles from Wired ReRead, blogging ads from old issues of Wired.

Innovation in expanding circles from Wired ReRead, blogging ads from old issues of Wired.

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