notes.husk.org. scribblings by Paul Mison.

2013-03-29

post/46551619462

photo 01:02:12
Tenya Wanya Teens is a game about saying ‘I love you’ and peeing, and not confusing the two at Polygon.
I was lucky enough to play this yesterday evening. A description:

Takahashi’s game — a collaboration with Venus Patrol and Wild Rumpus — plays something like a side-scrolling beat ‘em up. Two players, each equipped with their own 16 button controller, take control of a pair of young boys. As they walk from left to right, screen to screen, the boys are presented with an action — punch, photograph, brush your teeth, act like a grizzly bear, pose, etc. — by a parrot. “Punch!” he’ll say, when presented with a trio of aliens. “Rock out!” he’ll command, when a pair of microphone stands appear.
Each action is color coded to a lighted button on the game’s custom controller. So, tap the red button and the boy will punch off the head of an alien. Tap the blue one and he’ll rock out with an electric guitar, wailing into the microphone. Perform those actions and you’ll score points.
Initially, that’s easy; players only have two or three actions and the associated number of colored buttons to remember. Tenya Wanya Teens continues to throw actions at the boys as they scroll from left to right: “brandish” a sword, “pose” to flex your muscles, “brush teeth,” “study” a pile of porno magazines, “fart” to scare away skunks, “kick” a soccer ball. And as the game progresses, the array of buttons on the controller continues to change colors, meaning players can’t rely on button memorization to win.

It is deeply insane, and weirdly cute. If you do get a chance to play it, do.

Tenya Wanya Teens is a game about saying ‘I love you’ and peeing, and not confusing the two at Polygon.

I was lucky enough to play this yesterday evening. A description:

Takahashi’s game — a collaboration with Venus Patrol and Wild Rumpus — plays something like a side-scrolling beat ‘em up. Two players, each equipped with their own 16 button controller, take control of a pair of young boys. As they walk from left to right, screen to screen, the boys are presented with an action — punch, photograph, brush your teeth, act like a grizzly bear, pose, etc. — by a parrot. “Punch!” he’ll say, when presented with a trio of aliens. “Rock out!” he’ll command, when a pair of microphone stands appear.

Each action is color coded to a lighted button on the game’s custom controller. So, tap the red button and the boy will punch off the head of an alien. Tap the blue one and he’ll rock out with an electric guitar, wailing into the microphone. Perform those actions and you’ll score points.

Initially, that’s easy; players only have two or three actions and the associated number of colored buttons to remember. Tenya Wanya Teens continues to throw actions at the boys as they scroll from left to right: “brandish” a sword, “pose” to flex your muscles, “brush teeth,” “study” a pile of porno magazines, “fart” to scare away skunks, “kick” a soccer ball. And as the game progresses, the array of buttons on the controller continues to change colors, meaning players can’t rely on button memorization to win.

It is deeply insane, and weirdly cute. If you do get a chance to play it, do.

what

more

posts

tags

notes (3)

  1. timeisdeadwordisdead reblogged this from blech
  2. blech posted this