There is no denying the technological craft behind the work in Decode. However, unlike physical craft of the kind that fills the rest of the V&A, you cannot actually see the skill behind digital art. You cannot see the intricate computer codes and algorithms. … All you can judge it on is the “object” itself. And that, while undeniably pretty, is too often underwhelming.
Maybe that’s true for Tom Dyckhoff, but for me, it’s easier for me to conceive how to make something like Chris O’Shea’s Audience (part of Decode, but outside the paywall, to repurpose an internet term) than it is to understand the process behind, say, sculpture or ironwork. Obviously I’m a bit of an outlier, but I wouldn’t be surprised if, in a decade or three, the idea that “analogue” art is understandable and “digital” isn’t falls by the wayside.
Oh, and the exhibition? It’s not the best in the world but if you’re at all interested in digital art or interactivity, it’s worth the £5 to see it. You’ve got until April 2010.