notes.husk.org. scribblings by Paul Mison.

2011-01-07

post/2639373139

quote 18:54:00
“ You may be interested to know that in 2 years time one London bus route will incontrovertibly reach its centenary. Route 24 first started operating between Pimlico and Hampstead Heath
under The General Omnibus Company in 1911, and since then the route has been subject only to minor changes to accommodate one-way systems. ”

A letter by an anonymous TfL employee in 2009, quoted in How London buses are numbered. Hurrah for the 24.

(Having said that, Wikipedia claims the route debuted in 1910 and was changed to its current route in 1912, citing the London Magazine.)

2010-05-16

post/604932551

quote 23:07:39
“ One of the library’s maps is a really interesting rendering of London that includes important sociological information that might not otherwise be recorded. For example, gay cruising areas on Hampstead Heath. This map is fairly precise in recording that the area of gay activity is on the West Heath, not on the East Heath or the South Heath. And I can’t see Ordnance Survey mapping that. ”
Peter Barber, head of map collections at the British Library, quoted in Maps - the new rock’n’roll in the Telegraph.

2010-03-10

Attaining Hampstead

text 21:48:43

While researching the proper way SCREEN$ load on a Spectrum, I was distracted by somehow running across an old adventure game.

Hampstead was by Melbourne House, who put out a fair few classic text adventures in the 1980s. As the instructions put it:

Hampstead is a quest, but not for gold. The aim of it is to reach the
pinnacle of social status, and acquiring wealth is only one part of
the problem. If you wish to go up in the world you also have to gain
the admiration and respect of your fellow men, and there's more to
that than a fat bank balance.

There’s been a flickr of rediscovery in the past: Aleks Krotoski wrote about it in the Guardian Gamesblog in 2007, as did Anna Black earlier this year. Personally, I find it interesting for a few reasons. For one thing, it’s one of those games during the flowering of 8-bit home computers that tried to reflect everyday life, and perhaps even comment on them (as did Manic Miner and Skooldaze/Back to Skool). For another, there’s this comment in the Crash preview of the game:

It is different to most adventures, in that its purpose is to amuse people rather than provide a hard adventure. Indeed, the adventure is extremely simple, which the authors say is so that anyone can complete it, and so reap more enjoyment from it.

That’s a sentiment that’s getting traction again these days, at least amongst certain people I know. Perhaps I’ll even download the game and give it a go. After all, who doesn’t want a bit of Hampstead once in a while?

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