notes.husk.org. scribblings by Paul Mison.

2010-06-12

post/691580886

quote 22:17:00
“ For Scott Dadich, the award-winning designer who has overseen Wired US for the past three years, HTML has been a central problem. Dadich argues that the magazine industry’s “design experiment” with the clunky coding language “never really succeeded in the way that we had hoped”. But now there are tablets — which represent an opportunity “to retain control of the quality of the product in a way that we weren’t able to with HTML”. ”
Peter Kirwan  quoting Scott Dadich, in Tablets of the new covenant, an article from Wired UK a couple of months ago (via).

2010-03-31

post/486385204

photo 11:19:00
teflon:

Wired Reread: We need highscreen, not widescreen
My uncle worked for Portrait; he had one of these monitors too. Being a CRT, it was a bit unwieldy, but worked rather well.
Portrait are still a going concern, as a software business.

twitter.com/@mattb:
trying my external monitor in vertical portrait orientation for a bit, inspired by recent info-panel blog posts and perhaps ipads. •
it seems that vertical monitors have a posse. •

teflon:

Wired Reread: We need highscreen, not widescreen

My uncle worked for Portrait; he had one of these monitors too. Being a CRT, it was a bit unwieldy, but worked rather well.

Portrait are still a going concern, as a software business.

twitter.com/@mattb:

trying my external monitor in vertical portrait orientation for a bit, inspired by recent info-panel blog posts and perhaps ipads.
it seems that vertical monitors have a posse.

2010-03-10

post/438777794

photo 10:37:52
Record on a disc! from Wired ReRead, blogging ads from old issues of Wired.

Record on a disc! from Wired ReRead, blogging ads from old issues of Wired.

post/438776033

photo 10:36:19
Innovation in expanding circles from Wired ReRead, blogging ads from old issues of Wired.

Innovation in expanding circles from Wired ReRead, blogging ads from old issues of Wired.

2010-01-07

“How to build an iPhone app”

text 17:13:00

According to Wired UK:

3. Prototype

Now draw your idea. Making paper models and moving things around on a table is a much simpler way to test the app than coding it up and hoping for the best. Have lots of people try out the paper prototype. Only when you’re happy with your paper design should you have it turned into code.

4. Submit, release

Now you have a working app, you’ll be wanting to submit it to the App Store. Apple says it aims to have all apps tested and, if approved, in the store within seven days. Towards the end of 2009, it was closer to a month. Don’t make any plans that depend on Apple.

As Tom points out, “I like the missing step between 3 and 4. That step only represents my entire career.”

2009-11-14

post/243733352

photo 16:25:00
roomthily:

redesigning graphics from 1950s science textbooks by R.A. Gallant (via Wired)

I wonder if I’m the only person to find the originals better than the remakes? They’re far less fussy and seem to be somewhat clearer. The newer versions put too much effort into being pretty.
Maybe I’m just old.

roomthily:

redesigning graphics from 1950s science textbooks by R.A. Gallant (via Wired)

I wonder if I’m the only person to find the originals better than the remakes? They’re far less fussy and seem to be somewhat clearer. The newer versions put too much effort into being pretty.

Maybe I’m just old.

2009-06-21

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