2010-06-12
post/691580886
2010-03-31
post/486385204
Wired Reread: We need highscreen, not widescreen
My uncle worked for Portrait; he had one of these monitors too. Being a CRT, it was a bit unwieldy, but worked rather well.
Portrait are still a going concern, as a software business.
twitter.com/@mattb:
trying my external monitor in vertical portrait orientation for a bit, inspired by recent info-panel blog posts and perhaps ipads. •
it seems that vertical monitors have a posse. •
2010-03-10
post/438777794
Record on a disc! from Wired ReRead, blogging ads from old issues of Wired.
post/438776033
Innovation in expanding circles from Wired ReRead, blogging ads from old issues of Wired.
2010-01-07
“How to build an iPhone app”
According to Wired UK:
3. Prototype
Now draw your idea. Making paper models and moving things around on a table is a much simpler way to test the app than coding it up and hoping for the best. Have lots of people try out the paper prototype. Only when you’re happy with your paper design should you have it turned into code.
4. Submit, release
Now you have a working app, you’ll be wanting to submit it to the App Store. Apple says it aims to have all apps tested and, if approved, in the store within seven days. Towards the end of 2009, it was closer to a month. Don’t make any plans that depend on Apple.
As Tom points out, “I like the missing step between 3 and 4. That step only represents my entire career.”
2009-11-14
post/243733352
redesigning graphics from 1950s science textbooks by R.A. Gallant (via Wired)
I wonder if I’m the only person to find the originals better than the remakes? They’re far less fussy and seem to be somewhat clearer. The newer versions put too much effort into being pretty.
Maybe I’m just old.




